Frost Mage PvP in Patch 5.3

June 7, 2013 | Posted in World of WarCraft | By

PvP Resilience and PvP Power Have Died in Mists of Pandaria Patch 5.3 and have been replaced by primary stats such as intellect, haste,  mastery, and critical strike.  I still have not decided what I am doing with my frost mage.  I really like Living Bomb and Haste build and am currently using the new talent called Flameglow which is a straight damage reduction (passive ability).  And I use blazing speed.  You can use this three times compared to one Presence of Mind.  Tired of getting kited by druids, monks, and shamans?  Give up PoM.  I think Blizzard likes the idea of a Frost Spec Mage using 2 Fire Talents.  Living Bomb hits so hard and you can put it on 3 different targets, its been the most difficult thing about using something other than Frost Bomb … and as a Frost Mage, why would you use anything else the past 7 months since Mists of Pandaria hit the streets?  I wonder what Venruki would say?  When you look at his character on battlenet, he has Nether Tempest currently.  I actually saw him on Tich during an Oqueue group and he had Frost Bomb.  Anyway, I’ll never be as good of a frost mage as the guy who won a global 3s tournament.  And I don’t really want to copy what he does because this heavy haste build with Living Bomb is a lot of fun and a huge situational advantage because I get a 12.2 second 117K total DoT, instant cast.

So here’s my Frost Mage in Patch 5.3, Twin Peaks.  And Pwning the Alliance in Random Battlegrounds really never gets old.  I’m 41 years old, I’m 1500 rated in 2s, 1700 rated in battlegrounds, and have a season title, the lowest one you can get, Challenger.  I don’t make the battlegroups and I certainly didn’t pick Dalaran because it was in a crappy one, I had real life friends already there.  And now that I’m raiding ToT 25 man, on farm status, my gear > your gear.  You hard core PvPers that are qqing instead of adjusting would be really upset if they did not normalize the gear to iLvl 496.

 

 

 

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5.3 PvP Changes

June 2, 2013 | Posted in World of WarCraft | By

World of Warcraft, Mists of Pandaria, Patch 5.3 has been out for 2 weeks now and it has been interesting to see the different stats the various classes are replacing PvP Power and PvP Resilience with as these two statistics flat out died in 5.3.  I have some video of a Restoration Druid from my guild topping the healing meters in random battlegrounds.  Our guild, Ouroboros, to which I am new, basically has Throne of Thunder regular difficulty on farm status so Yaxi, Restoration Druid, Dalaran Server, is wearing all iLvl 522+ PvE gear.  In the video, I am on my Mistweaver Monk who is 12/15 iLvl 496 Tyrannical gear.  The other 3 pieces are iLvl 476 Malevolent PvP gear.  I realize I spent a lot more time DPSing in this particular Arathi Basin but to see a Restoration Druid in FULL PvE gear (not even any PvP weapons which are supposedly the choice over ANY PvE weapon as the bump in PvP Power, even with the nerf in 5.3.)

So I did about 7M healing and Yaxi did about 14M Healing.  What am I missing Blizzard?  It appears iLvl 496 Tyrannical Gear are welfare epics for those who aren’t in a guild that’s good enough to get Throne of Thunder 522+ gear.  And here’s the other thing about 5.3 … on my Frost Mage I get +18% healing for things like Touch of the Grave (why are you ANY other race that undead for PvP?  Oh you’re a restoration shaman or restoration druid), Evocation with appropriate glyph, and Cold Snap, yet on my Mistweaver Monk the damage done increase is 0%.  Here is some twitter stuff between a friend of mine and WoW developers where they talk about this exact issue and they resp0nd talking about 2s which supposedly Blizzard doesn’t TRY to balance around.

https://twitter.com/supertorch

So, here is some video of a restoration druid topping healing charts in FULL iLvl 522+ (normalized to iLvl 496 of course because of the ingenuity in preventing people in all PvE gear from dominating PvP battlegrounds).   You were on the right track blizzard, if you wanna PvP and be leet, here’s your set of gear.  If you wanna PvE, here’s your set of gear.  And, you can’t use the PvP gear and be competitive in end game raiding because of the hit percentages required, especially for casters.  It will be interesting to see what you do about this Blizzard because this surely could not have been the intention with your changes in 5.3.

 

 

 

 

 

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Deepwind Gorge – Strategies, Tactics, and Tips

May 23, 2013 | Posted in World of WarCraft | By

Well, Mists of Pandaria Patch 5.3 is here, PvP Power and PvP Resilience died with this patch so it will be interesting to see what the new builds are for each class as primary stats such intellect, haste, critical strike, etc., are now the stats of choice in place of PvP Power and PvP Resilence.  There is a new battleground, Deepwind Gorge, it is 15 v 15 and combines cart capture from Silvershard Mines and Node Control a la Arathi Basin or Battle for Gilneas.  I made a video and explained about the key points of the battleground, carts > nodes, and its an awesome BG because it incorporates ALL the NOOBDUM from the other 10 Battlegrounds into one.  PvE > PvP when it comes to the developers.  iLvl 512 gear, right in between LFR gear (502) and 10 man Regular gear (522) seemed fine with me.  Congratulations Blizzard, you created a system where my 502 LFR gear is > 476 honor gear.  Does this mean the PvE side of the house won?

 

 

 

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Eye of The Storm Battleground Strategies, Tactics and Tips

May 13, 2013 | Posted in World of WarCraft | By

Eye of the Storm came out in 2007 with Burning Crusade.  It combined flag capture with node control and there is no debate towers > flags.  Those who go for the flag at the beginning of Eye of The Storm are Midiots or Midtards.  The Alliance are Midiots, even after 6 years, and thats why the blow at Eye of The Storm.

Here’s the Pro Strategy based on experience, especially in random bgs … You go to Fel Reaver tower and wait for it to cap.  Hopefully other non noobs have heeded your solid advice to join you in capping FR then taking Mage Tower for the early 3 base.  I like to watch the Midiots battle for the flag, although when I level my resto shaman, which is what I’m doing after this post and the attached movie are complete and ready for upload, I’m going to go Middle and knock everyone I can into the abyss.  When MT caps, the Alliance Midtards, they’re Midtards at this point because towers > flags, will leave and head for middle.  MT will be ripe for the taking.  I could show you a 10 videos where this happens and 7/10 it results in an early 3 base.

In this video, all goes well with the Mage Tower plan but it quickly goes to shit and its up to the few, the proud, the brave, the true heroes of Azeroth, to rise to the occassion.  The few carry the many and below is the video to prove it.  I hope you enjoy it, its 10 minutes long, i edited out half of the 22 minutes I captured on video.  It speaks for itself.  And, never give up.  Its a quality of the amazingly leet.

If you’re doing a Rated BG in Eye of The Storm, you have to remember its a flag cap game to control the tower, not having more friendly players than enemy players in the circle so to speak, and towers > flags.  If I can give you any advice about rated bgs, its keep your 3 healers together at all times.  In fact, at the beginning, keep all 10 together because winning a rated bg is about winning the first major PvP engagement.  Stay leet all.

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