Warlord of Draenor Garrisons & Followers – A True Game Changer

January 2, 2015 | Posted in World of WarCraft | By

The Follower Meta Game in Warlords of Draenor is brand new and isn’t the easiest system to grasp right out of the gate.

I’ve leveled three toons from 90-100.  A fourth is 98.  A 5th garrison is semi operational at level 91.  I have some experience I can share and perhaps make your life easier.

Which followers are the best?  Which buildings are the best?

Blizzard’s 5th expansion in the World of Warcraft allows 20 followers.  Increased to 25 with level 3 barracks which is 1200 garrison resources.  I run light on garrison resources because I wasted so many figuring out which buildings I needed based on play style and this feature, garrisons & followers, are brand new.

Sure, you have your beta crowd but we’re 8 weeks into the release and it’s 2015 … more knowledge on the actual content has been developed.

This 3 minute video attempts to educate.  It’s a video … here, I can link the video and write subject matter.  YouTube Channel and Website working in tandem in an attempt to make someone’s life out there just a little bit easier because they took 3 minutes to watch the video in it’s entirety.  I need to change the categories on the site … sigh, one project inspires another.

Garrison Building Must Haves

1.  Barn – you have to be producing Savage Blood yourself.  Expect 2-3 weeks from the time you build a barn and actually produce a Savage Blood.

2.  Barracks – the follower mission rewards too good

3.  War Mill – the followers need to be upgraded for the really too good stuff.  Properly managed followers combined with end game raiding success are producing iLvl 670 gear from Follower Missions.  You have my attention Blizz because there were a bunch of other new things to learn and I didn’t realize just how good and useful the mission rewards … gold, follower experience, gear – draenic dust anyone?, honor, bonus roll tokens, other followers, weapon/armor upgrades for your followers, legendary quest items (some of the 125 most people need to progress in the legendary ring quest line) … it’s simply too useful to not be participating 100%.  And hey, thank blizzard, I was tired clicking on a blue ! collecting, eliminating, doing X number of this, that, and the other, then clicking on the yellow ? … I appreciate the new style dailies you’ve been making me do since Burning Crusade … I did them because I wanted the associated gear or recipe.  I do them now because they’re kind of fun and I want what they have to offer … iLvl 670 Heroic Gear as Follower Mission Rewards.

Both your large plots are taken … 2 medium plots remain.  plus you’re 3 small plots (professions may take 2 plots).

Follower Abilities Must Haves

1.  Magic DeBuff – Apparently there’s 3 of 48 potential followers with this ability.  Priest Ishaal in the video is one of them.  Another is a follower mission reward … and apparently there’s some problems if you somehow failed this mission.

2.  Wild Aggression – I found myself light on this ability based on “naturally” acquiring 20 followers.  Tormmok has this ability, the video shows you where and how to get him.

3.  Tailoring – I had to use the world wide web to learn about Pleasure Bot 8000.  He was in a quest area off the beaten path, easy to miss like the two mentioned above.  And, this follower has Timed Battle as it’s Ability.  When I increased my follower limit to 25, I went and found the information needed for these 3 abilities.

And, an engineering profession follower, there may be only 1, I’m not sure, I don’t have an engineer … it’s an 11th profession and 6th toon.  I’ll pass Blizz, but I am interested in the 3 new professions introduced to replace the gathering professions.  Skinning is unique though.

Do the follower missions.  Use garrison resources on War Mill work orders.  Try to upgrade strategically.  You probably don’t need both your Magic DeBuff followers at iLvl 650 while your only timed battle follower is at iLvl 620 decreasing the odds on truly wonderful mission rewards.  Apparently when my guild kills 3 more Heroic Bosses and the total is 15, iLvl 695 Mythic Gear is the reward even though we haven’t downed a Mythic Boss.

It’s an attention grabber.  And Warlords of Draenor is a game changer for the franchise.  You made good gear more tangible for all of azeroth.  You really worked in PvP gear well with the new structure, the 5 iLvl 660 Conquest Pieces in my iLvl 658 PvE set, draw some envy.  Quiet envy.  You upped the mechanics in raid encounters.  Certainly in Heroic encounters.  You reintroduced 40 v 40 PvP which is a clinic on user interface.  Which team of 40 has more pros who can tell the difference between a healing shaman and elemental shaman (in Ashran & Southshore).

Only you can be honest with  yourself and answer truthfully … when I’m in Southshore or Ashran, can I tell the difference between a holy priest and disc priest?  can I tell the difference between resto druid and boomkin – glyphed so it doesn’t show the owl form, restoration shaman or elemental shaman?  Is my screen just a big patch of floating green names, 40 on each side?

Enemy Nameplates in the “On” position … with class color checked … the Add On Healers Have to Die and perhaps you’re a bit more “raid ready” and in the smaller pvp encounters … oh, that’s the healer … producing “raid ready” gear, perhaps there’s more people exploring the other half of their classes rotation and abilities.

The franchise has always been two games … PvE and PvP.  The balance people have bitched about for 8 years is between these two play styles … and yes, they have different rotations, different glyphs, different talents …

And the franchise did well with this one.  We’ll see what the future holds.  Blackrock Foundry is a mere 3 weeks away.

Does my organization have what it takes to be a Mythic Progression Guild?

Hey Boss, do you doubt my Ko’Ragh encounter expertise?  Read This.

Hey Boss, if you read it and watched the video in it’s entirety …

1.  How many pulls at the normal and heroic level would this have saved?  30 might be a generous number.  4 kills on Normal Difficulty plus the Heroic debacle night where your 20 man mythic team wiped to trash then got their ass spanked by Ko’ragh’s Add Phase for 3.5 hours.  First normal kill was 3 hours of wiping.  2 full raid nights.  How many total pulls have we had as an organization?  45?

The facts in life are sometimes difficult boss.

2.  How many pulls will it take to down this boss on Heroic Difficulty?  How many pulls are saved if we have a ranged and healer stack on the add tank when the 3rd round of adds spawn starting from the beginning?  Why do we have to spend the 5 pulls learning?

And hey boss, I’m just happy to be getting EP … there’s 10 people on our 30 man heroic waiting list, we’re a long way from being Mythic ready (boss, we need runs of 6/7 (H) to even have a shot at 2/7 (M).  We’re dying to Heroic Twins because of the dodging fire positioning problem, dying on Heroic Brackenspore because ranged doesn’t want to stack with melee under green mushrooms … we can’t even get back to K0’ragh and when we wipe on Tectus during second transition because ranged and melee didn’t move TO the Spawn Tank … you’re banging your head against the wall unnecessarily.

 

 

 

 

 

 

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Ko’Ragh Add Phase

December 22, 2014 | Posted in World of WarCraft | By

Dear Raid Leader,

It was raid night and I was left out.  It’s okay.  I’ve just returned from an 11 month absence from raiding in your guild … 5/7 (H), 30 person, max difficulty and max people for normal and heroic raid progression in World of WarCraft’s newest expansion Warlords of Draenor which is entering roughly it’s 8th week of release.  It’s excellent.  I’ve been there for some of the kills and I’ve missed some of the kills.  As a guild, we’re 7/7 (N), roughly 30 person difficulty because at some point the people who make too many of the easy mistakes to avoid … this is called taking unnecessary raid damage … too often had to sit and Imperator Mar’gok is difficult.

And hey boss, I’m here to help.

And, you’re trying to shave the raid to 20 person for Mythic Progression.  Blizzard really mixed it up with their latest release.  So people have to sit.

And we’re a good group.  We can get this and elevate ourselves to the next level with less frustration.  Our 20 man team wiping on Heroic Ko’Ragh for 15 attempts was difficult to hear.

Ko’Ragh, is a difficult encounter when you take into account the types of mechanics represented in the fight  Spread out at least XXXX number of another person … with 20 people at the Mythic Difficulty level … there’s specialized ranged responsibilities, don’t stand in the circle and move together as a group combined, and an add phase.  At the Heroic level, the add phase has the aggro table reduced.  During Ko’Ragh, regardless of diffulty, during the add phase, ranged DPS stay on the boss until the adds are closer to the boss.  Melee stays on the boss, however, a few good aoe melee should join the tank inside the suppression circle for the final kill on several adds to make sure said tank doesn’t stand in there too long.

Will this work on Heroic?  Time will tell but it’s how we handled Normal Ko’ragh on our 3rd kill as a guild, a one shot, yet we were sloppy on the stack during the Trampling phase of the fight.  Ko’ragh at normal difficulty doesn’t require the same discipline as Heroic or Mythic.  But hey boss, let’s practice like we’re going to play.  At heroic and mythic level, the adds need to go down quicker.

The adds have to go down inside the circle regardless of difficulty.  There can’t be any aoe DPS going out at Heroic or above because you’re going to aggro the adds toward you instead of where they’re suppose to go.

Ranged stack on the add tank, keep DPS on the boss, then help with add stragglers … bring them to the add tank.  Melee find a way to get some dps on the adds … stack with ranged at the Add Tank so if you aggro one they move to where they need to be.  This stack is going to be key in Mythic success for this boss.  I think.

 

I made this video of our normal attempt success … it helped our organization.  Maybe slower than I wanted and maybe it helped others out there because I picked up one of the key mechanics on Ko’ragh … placement of the suppression fields.  And you don’t want the boss running all over the room.  After the Expel Magic:Fire portion, ranged needs to stack close to melee so the boss turns around takes a step at the most and places a suppression field.  Ranged and melee moving as a group to the right and you have to remember to spread out for the fire phase.

Then his shield drops and Ko’Ragh’s add phase begins.  All dps stays on the boss while the adds come in 3 waves … the Add Tank needs to round up then take them into the suppression for an aoe burn by as much dps as possible, ranged and melee.  At Heroic and Mythic difficulty, you gotta find a way to get more melee DPS on the adds.

Shield recharges, spread out of the fire, then stack again … ranged and melee fairly close together.  Place the suppression field, watch out for the frozen orb, and this boss is going down for you.  Normal Ko’ragh.

IF KO’RAGH IS RUNNING ALL OVER THE ROOM to place the suppression field THEN YOU’RE NOT READY FOR HEROIC.  He turns, takes a step at the most, places the suppression zone, and you move to the right.  This boss has been a stopper at Normal and Heroic Difficulty … he doesn’t have to be.

And hey boss, I’m real excited about storming through 6/7 (n) … people got rid of blues and more importantly we learned.

Now the real question is, what’s his new mechanic at the mythic level?  No clue.  I have yet to personally see a Ko’ragh fight at the Heroic level … find me someone else with a better understanding of Ko’ragh’s mechanics … and I haven’t personally seen the fight.  And it doesn’t matter … normal you can get away without the stack during Trample.  No way at mythic.

And hey boss, we can down this boss at the Mythic Level ahead of the curve if we utilize all the resources the internet has to offer.

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PvErs

October 9, 2013 | Posted in World of WarCraft | By

One of the most interesting aspects of World of WarCraft, at least to me, is the fact it’s basically two games in one … PvE and PvP.  I make comments that I’m one of the most complete players in WoW because I down 25 man bosses and have all the PvP gear, and some halfway decent achievements, like 1750 in 2s, 1550 in 3s, 1700 in rbgs, in PvP.  I also make constructive arguments that I know my class better than someone who only does PvE, the thesis of the argument being if you are strictly a PvEr, then you are only playing HALF the game of WoW and therefore only HALF as skilled at your class as you could be if you played 100% of the game … this would include PvP.  But, so many people just don’t have the mentality, personality, guile, and other attributes to be on the receiving end of something like this:

Because getting better at PvP and getting 1550 in Arena 2 v 2 requires being defeated an awful lot and learning how to COMPLETELY play your class.  It requires interface optimization.  It requires practice.  It requires knowing the other guys class.  And in Mists of Pandaria, it requires a second set of gear … so World of Logs PvEr … the kind of guy who puts up top 20 numbers in the world, you really wanna impress me?  Get the 1550 achievement in 2s and maybe then you’ll be half as complete as I am because I have the same achievement (1550) in Arena 3s.  PvEr, you don’t even have what it takes to get the gear required to even begin doing arenas to even TRY for the achievement because you gotta slug it out in random bgs for the honor and you’re already 4 weeks behind for Arena Season 14 because guys like me already have the weapons and you can’t handle the beating you’re gonna take.

I raid and down 25 man bosses.  Artificial Intelligence on a sequence of events you can anticipate.  It’s a whole different story when a free thinking human being is shooting back AND you have to communicate with your partner.  So PvEr, make your excuses … I don’t like WoW PvP, it’s imbalanced, whatever, until you have 1550 in 2s, you only know HALF your class capabilities.  Facts are facts and don’t argue.  And, it’s okay to be jealous.  I too pull 300k dps in Siege of Orgrimmar.  Where’s your 2v2 1550 arena achievement?

 

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Frost Mage Mastery Change – Patch 5.4

July 23, 2013 | Posted in World of WarCraft | By

Gearing a new toon, or an alt, in World of WarCraft Patch 5.3, to iLvl 480 (the magic number for the new LFR) is what you want to get in order to que for the newest raid, Throne of Thunder.  I finished leveling a Death Knight to 90, so this makes 3 characters I intend to PvP with in Season 14, and I was not so concerned about doing LFR, as I was about getting the iLvl 476 honor gear, which requires approximately 20,000 honor points for all 15 pieces.  Its a painful process, especially queing solo.

I got tired of oqueue so I completely uninstalled it.  My 3s team has real life going on but we think we’re going to give 2200 rated in battlegrounds a serious go.  As well as 2s and maybe 3s.  Our goal is to be better than we were in season 13.  And we were a lot better in season 13 than in season 12.  There’s maybe another 5 weeks left in the season and maybe another 5 weeks left in the Frost Mage’s run as the #1 class in Mists of Pandaria.

This is from the PTR Patch Notes:  Updated 18 July 2013:  From the Mage section, after the part about our bombs hitting harder, to try and help compensate for the change listed below, and the part about where they are trying to get me to use different glyphs, um no thanks blinking out of a stun is just too important.  It could be sad times in Pandaria for the Frost Mage, the class and spec that has  been flat out winning MoP.  PvE and PvP.

Frost

Mastery: Frostburn has been replaced by Mastery: Icicles. When the Mage damages an enemy with their Frostbolt, Frostfire Bolt, and the Water Elemental’s Waterbolt, (12% + 1.5% per Mastery) of the damage done is stored as an Icicle for 15 seconds. Up to 5 Icicles can be stored at once. Casting Ice Lance launches all stored Icicles at the target.

– Frostbolt no longer causes the target to take an additional damage from Frostbolt.
– Ice Lance damage has been increased by 29%.
Water Elemental 
Waterbolt damage hasbeen increased by 9%.

I don’t know what this really means other than spinning frozen orb into a crowd and spamming Ice Lance with Fingers of Frost proc sounds like a thing of the past.  🙁

 

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Multi Boxers

July 8, 2013 | Posted in World of WarCraft | By

Have you been in a random battleground and seen a MultiBoxer?

 

 

A MultiBoxer is someone like this guy who pays for 10 separate WoW accounts ($16 a month each) and then has some kind of AddOn to control the 1o toons as a single entity.  I heard stories of a 40 account MultiBoxing Shaman who was banned.  Hey Blizzard, is this like a pink elephant in the room?  Technically its a violation of ToS, but hey, are you really going to ban $160 a month?

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Frost Mage Nerf – It’s Coming [5.4]

July 7, 2013 | Posted in World of WarCraft | By

It’s with great sadness I present this video on the certainty of Frost Mage nerf or nerfs coming in Patch 5.4, which will coincide with Arena Season 14.   Release date for Mists of Pandaria Patch 5.4, Siege of Orgrimmar, based on experience, will be September 3rd, 2013 and I read somewhere there is a change to Frostburn.  Frostburn is the passive ability associated with Mastery for Frost Mages and it increases damage against targets “considered” frozen.  Unlike a fire mage, who depends on their melee range root to hold long enough to have their target actually frozen to perform a Shatter, the one thing that has always made a Frost Mage a Frost Mage.  Why are fire mages trying to execute abilities designed for Frost Specialization?  Because they want the critical strike boost associated with the Shatter ability for their PyroBlasts.  Most Fire Mages I’ve personally Pwnd utilize FrostJaw, at the expense of Ring of Frost (you can’t have both), because they want the root to be able to Deep Freeze the target and Spam 3 Instant Pyroblasts in a row and perform a Shatter, where these PyroBlasts are all critical strikes.   How many times have you been in a situation where a mage that did not have Ring of Frost was needed or wanted for any kind of organized battleground engagment?

Note to Fire Mages – 6 instant cast spells > 3 instant cast spells.  And Fire Mage, riddle me this … how many times have you successfully executed a Deep Freeze Shatter with Pyroblast?  I execute 6 instant cast spells with Time Warp (Fire Mage, you gotta use Time Warp to get 3 Instant PyroBlasts in a row as well) all the time.  4 Fingers of Frost Ice Lance and 2 BrainFreeze FrostFire Bolts.

My mastery is currently at 72.46% increased damage against targets considered frozen.  This is all +320 Mastery Gems, a PvE trinket with massive hit, which allows me to get mastery gear (bracers and cloak) instead of hit gear.  You see in this video, that much Mastery = OP.

And fire mage, you missed some kind of important meeting at the beginning of MoP where they talked about Frost Mages = Winning in 5.0 and beyond yet you’ve never learned the spec because it was always considered the “PvP” spec.  And we all know the difficulty in learning a new rotation so you’ve spent 10 months now missing out on the absolute most fabulous class of bitch slap in the history of World of WarCraft – The Mists of Pandaria Frost Mage, whether it be PvE or PvP.

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Diffuse Magic v. Dampen Harm – Patch 5.3

July 3, 2013 | Posted in World of WarCraft | By

This is video proof as Windwalker Monk the talent choice of Diffuse Magic > Expel Harm.  As Windwalker Monk, you have other counters for melee (Ring of Peace, a ranged disarm (OP)) plus Touch of Karma.  With the glyph, Touch of Karma can work against casters, however, you need something a little extra.  Diffuse Magic does the job.  I eat mages on my WindWalker monk.  You can too, Diffuse Magic > Expel Harm.

 

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Strand of The Ancients – Patch 5.3

June 28, 2013 | Posted in World of WarCraft | By

It was Strand of the Ancients Call to Arms during the week, Tuesday – Friday, one of the subtle changes I noticed is there are 2 Call To Arms battlegrounds per server week (Tuesday – Friday, Friday – Monday).  If Blizzard allowed you to block 3 battlegrounds from being chosen, I’m not sure I would select Strand of the Ancients because there is no BG more entertaining than starting on defense and farming Noobs at Yellow Gate for 10 minutes, racking up 100 honorable kills as they foolishly send wave after wave of their own men and demolishers.

One of the keys to farming Noobs at Yellow Gate for 10 minutes is preventing their initial surge from 3 demoing either Green Gate or Blue Gate.  Solid Players will sit middle beach then assist the side needing the most help.  Once their initial surge is defeated, defend the graveyard for as long as you can.  However, you have to be wary of the other side of the map, once a graveyard goes on either side, graveyard defense should be over and you need to assemble at yellow gate to commence 10 minute farming.

Another key is using the portals.  That’s why they are there, they transport you behind the gate if it still stands, and to the next gate if it is knocked down.  This applies to either side, meaning if green gate and purple gate are standing, while blue and purple are down, then you can take the portal all the way from Green gate to Yellow Gate.  It’s quite fabulous.  I laugh every time I see people chasing demo’s on foot when they can easily use the portals.  I bet half the people who play Strands don’t even know there are portals to assist you in farming Noobs at Yellow Gate for 10 minutes.

When you’re on Offense, drive the demo’s like a pro and make sure you get the graveyards on both sides.

 

 

 

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Windwalker Monk PvP – Patch 5.3

June 22, 2013 | Posted in World of WarCraft | By

I made 25,000 conquest points as Mistweaver Monk meaning the iLvl 496 Tyrannical Gear is now available for purchase with honor points.  This is a nice change blizzard, although it means nothing on my mage as Intellect is always the primary stat and came in handy when I accidentally disenchanged my Tyrannical Gloves and was able to replace them quickly with honor points.

Mistweaver specialization is Intellect while Windwalker is Agility so this change makes it a lot easier to get the gear.  Learning the specialization, that is the most difficult part.  Up until yesterday, the summer solstice, I had only played Mistweaver spec.  This included the leveling process and doing dailies because I wanted to be “pro” at the healer spec.  My alt is a mage so I already know how to do damage.  I wanted to be a healer and so when the new game came out (mists of pandaria) I rolled the new class and new race.  I can’t help it blizzard made Mistweaver Monks so unbelievably leet in patch 5.2 and 5.3.  And, my mage is a brand new account as of March 2012, I didn’t want to go through the hassle of trying to recover my old account, which is on a long lost email address.  When I came back to World of Warcraft after a 4.5 year break, I knew I wanted to be mage.  I played mage through the end of Cataclysm and again, I can’t help it that mages became demi Gods in Patch 5.0, Mists of Pandaria, and continue to be solid through Patch 5.3.  Some believe Ghostcrawler, the head guy at Blizzard when it comes to character development, plays a mage and that’s why mages, especially frost mages are so leet.  If you worked at Blizzard wouldn’t you do everything you could to make your toon leet?

So here I am learning a new spec.  And a new rotation.  In this video, I have iLvl 498 weapons, the rest is iLvl 476 gear I bought a long time ago with the intention of doing this some day … but learning a new spec is tough.  A lot of people don’t want to put the time in.  That’s why you see so many Fire and Arcane Mages in PvE … Frost Mage was always the PvP spec and they don’t know it and don’t want to take the time to learn frost and they are really missing out.  Viable Frost Maging in ToT 25 man Normal is amazing.  I pulled 200K on Jin’rokh the other night.    And, none of the gear has gems or enchants.  Windwalker Monk is all about Touch of Karma where you don’t take ANY damage for 10 amazingly leet seconds and Fists of Fury, I believe it to be an untrinketable channeled stun … and I don’t think a mage can blink out of it.  I’ll have to pay attention when it happens to me and I’m on my mage.  It would be nice if I could play against myself in PvP … I wonder who would win?  Like someday, will I ever be good enough to beat myself?   Wait ….

Cheers,

Rasta

 

 

 

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Fire Mage – Patch 5.3, Season 13

June 20, 2013 | Posted in World of WarCraft | By

Can you do this fire mage?

Of course not, Frozen Orb, Fingers of Frost/Ice Lance are not part of the fire school.

Here’s what you’re all about Fire Mage:  Every 1.5 minutes, with skill as you claim, you can get 4 PoM Pyros.  What is a PoM Pyro?  Its a vanilla term for activating Presence of Mind followed by Pyroblast … that’s basically what happens now with Fire Mages … get as many instant PyroBlasts in a row as possible.  You’ll LoS and dance around casting Scorch (ROFL, what’s that hit for?  5k?) hoping for a crit so you can use fire blast and get an instant pyroblast because Fire Blast is a 100% crit guarantee.  Mix in PoM and Time Warp and I’ve heard about 4 Instant Pyroblasts in a row.

Apparently spamming the scorch key, then hitting the fire blast key, then hitting the Pyroblast key takes some “special” skill I don’t possess because I play Frost Mage.  I’ve heard numerous Fire Mages talk about the “skill” required to play that specializtion.  I have 35 videos showing various levels of “skill” in playing Frost Mage.  Are you saying I can’t learn your 3 button rotation?  Combined with Time Warp and Presence of Mind?  Add fireball, which you never cast because it requires you to stand still, and we are at a 6 button rotation.  Living Bomb, that’s 7.  Whatever shield you’re using, that’s 8, but really SHOULD be 7 because if you’re not playing with FlameGlow, I think you’re playing wrong.  Of course, I am talking about Fire Mage in World of WarCraft, Patch 5.3, PvP, so we are already way down the road of wrong.  Lets see how many buttons a “skilled” Frost Mage uses – Living Bomb, Frostbolt, Ice Lance, FrostFire Bolt (this is instant cast as well Fire Mages on a proc, just like Pyroblast), Pet Freeze Spell, Pet Attack (your pet needs to be on passive to avoid breaking cc), set focus target, sheep focus target, ring of frost, deep freeze, time warp, illusion spell, icy veins, frost nova, ice block, pet follow, cold snap, lock cookie, spellsteal, counterspell, incanter’s ward, an aoe spell, frozen orb, plus you gotta move that’s 4 more keys.  That’s a total of 27 keys you gotta push in various order to play a frost mage, and I probably missed a couple.  I think you get the idea.  I would consider this an average number of keys for a rotation and no matter what fire mages, your rotation is 4 buttons less because you don’t have a pet to control.  And this is why fire mages play fire mages or arcane mages … they were never any good in PvE until now and no one wants to have to control a pet.  It adds a level of skill you don’t possess fire mage.   And in my upcoming series called can you do this fire mage?  we’re gonna have video to prove skill for frost mage > skill for fire mage.  And its funny because we’re talking about skill in WoW.  Its all about your gear.

Note to Fire Mages in Mists of Pandaria:  Fingers of Frost/Ice Lance > Instant Pyroblasts, regardless of how many you get in a row.

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