Want to make gold in Warlords of Draenor?
Player crafted gear … the iLvl is 685 and on my server, heavily populated Thrall, the gear sells for 11k to 13k gold. People are purchasing iLvl when they ding 100 for their alts, craft your gear in sets of 3, the maximum allowable player crafted gear a toon can equip.
Patch 6.2 allows player craftable gear up to iLvl 715, however, I’m not farming Fel Blight. I’m going to operate five level 3 barns for the Savage Blood, 1o professions for sorcerous earth (purchase the rest, it doesn’t eat into profit too bad, I’m paying 300g for a stack of 20).
Blacksmith – craft iLvl 675 weapons. Craft one handers two at a time … crafted daggers on thrall are selling for 25k – 28k for the pair … people are inpatient and there’s a lot of people with a lot of gold in this game.
You don’t want to be crafting items that are trash drops in the current raid tier, for example, belts and boots. Attempt to craft pieces available on later bosses, for example, plate pants because for plate wearers, the last boss of Highmaul drops the loot you want.
Inscrpition – the crafted staff sells for 13k – 14k on Thrall.
Reroll properties with your extra materials … no one likes versatility. Research the class, hunters for mail armor (shaman’s as well), and learn the stat priority and try to make the gear you’re trying to sell match.
Keep your Level 3 barns as full as possible. Farm those savage bloods.
And do your follower missions.
Barrage always targets a healer meaning your Formation can control the direction of barrage. Adjust accordingly. You can learn and share things on this wonderful thing known as the internet. Mythic Cross Realm is teaching 17-19 person heroic spank teams the difficulty of mythic progression. They’re able to find the 1-2 PuGs through group finder. Oh so many of you going to learn how far you have to elevate your personal game to down mythic bosses.
YouTube makes writing easier. The video is worth so many words. I desire Mythic Progression, all the way to Archimonde, this tier. It’s so difficult. Requires so much excellence. Ranged DPS. I’m filling a role. Visions, Flamethrower, Orbs, Maiden Boat Phase … I’m mobile ranged dps, every bit as good as your beloved hunters and useful for mythic progression. I want to progress with you, I have to learn the encounters through dying. My past group downed Mythic Assault within 30 pulls …. Mythic Reaver, we took the expected 50 pulls to win the encounter. I left that group because mythic cross realm is here and I have the necessary skill set playing Frost Mage in Mythic Hellfire Citadel for the group to progress. Mythic Kormok showed the weeknesses of a team I joined 8 weeks ago when I personally started this tier. Mythic Cross Realm is finally here. There are some talented people, melee dps, healers, tanks, ranged dps, using the Group Finder tab because there aren’t enough teams of 20 to join on their server or the few teams they have with Heroic Progression are full. We’re looking to be absorbed into mythic progression teams and we don’t have to be on the same server. Warlords of Draenor has been a true game changer
Mythic Reaver is difficult, you can’t get by barrage, it’s a death. And the bombs have a priority. Enemy nameplates in the ON position for mythic progression. Watch the video. watch the video I have for mythic assault … add priority in mythic progression is all the more important.
Below is a screenshot for the wonderful website Warcraft Logs that collects boss encounter Data. Love you. NPC Damage Done for Heroic Iron Reaver during Air Phase … bomb damage … that’s me RastaJay fourth on the list in total damage done. It’s a measure beyond total DPS. I’m here to down bosses, not win a DPS contest … you win arcane mage, you’re better than me because 91st percentile arcane damage is virtually triple 91st percentile frost mage on Heroic Kilrogg. Come on blizzard … spec inbalance. I saw an arcane mage with glyphs other than mastery. Come on. Arcane Mages glyphing Multistrike and Haste?
I digress. Reaver Air Phase is about positioning, each group takes a quadrant of the room and handles the bombs in their assigned area on mythic difficulty. You get away with a lot on Heroic and the mythic fights requiring a formation change, splitting the raid combined with Add Priority … you need the 25 wipes to learn the changes on mythic versus heroic regarding Mythic Hellfire Assault. You can’t get hit by barrage, ever. You have to be alive going into the Air Phase. Battle rez is there, people make mistakes, I haven’t been alive during my two mythic reaver kills … I lived long enough and we progressed both weeks.
You should understand the mechanics of Artillery … it takes a long time for it to actually explode even if you get caught in the brown slow you down swirls. 30 yard range …. don’t panic, just make sure there isn’t a lot of people around you and be in the assigned area for the mechanic.
I learned Barrage always targets a healer. So position your healers accordingly in your Mythic Reaver Formation and you can control the direction of barrage. Stunning information on the encounter.
Ranged DPS trying out with a 9/13 (m) group through the benefits of Open Raid. Thank you for those great boss kills on the lower level and look forward to being part of the group for the Upper Bosses tonight at 9pm EST.
I can commit and I wantz the gearz. Multstrike yummy. 6 BIS pieces iLvl 717 … purple parsing frost mage all over HFC.
Mythic Hellfire Assault, the first boss of Warlord of Draenor’s latest, and last raid of this expansion, is a clinic in the most basic aspect of playing World of Warcraft … turn on enemy nameplates. I started this website to teach amateurs to play the game with enemy nameplates in the ON position.
Mythic Hellfire Assault is an add priority fight … Hulking Beserker > Warlock, except when Metamorphasis occurs, then the warlock is the priority. Siege engines need to be downed quickly.
The challenge in Mythic, opposed to Heroic/Normal is a formation change. Half the raid to the right, half the raid to the left, maintaining add priority. A transport and crusher will appear after the first raid split, you’ll use Time Warp, and make sure you down the crusher (huge damage on the cannons) and transport (spawns lots of adds). The mini bosses then appear, watch your feet for the fire … you’ll down the mini bosses, down the adds in the right priority, then split again … rinse and repeat.
We downed this mythic boss in less than 25 pulls. Maintain your add priority and mythic bosses die a lot faster and easier with enemy nameplates in the ON position.
That is all.
One must actually write if one desires to be a writer.
Data and photographs. The internet is a wonderful place to bring them together. I got my first set of data from Heroic HFC today. Frost mage parses, iLvl 700. In my pvp gear (I have iLvl 700 and iLvl 685 trinkets from Heroic Blackrock Foundry). The past is the past, I’m not trying to be a WoW historian. It’s all about today. And the future.
I’m going to be writing about some AmazinglyLeet things in the near future. I could write a lot about my AmazinglyLeet EuroTrip 3 years ago. 89 days, because on a United States of America passport, you’re good for 90 days every 180 in the Eurozone on a tourist visa.
The data wasn’t pretty. 43k on Heroic Hellfire Assault. 26k on Iron Reaver where our PuG group wiped twice before the kill. 36k on Kormok, a two shot. I have now killed these 3 bosses in HFC (H) a total of two times. 15th percentile on Kormok. 26th percentile on Hellfire Assault, a green parse, and 15th percentile on Iron Reaver. These are my DPS numbers.
You can go read the data. My first data set for HFC because for 13 weeks, I’ve been laying low concentrating on getting 1700 conquest points per week. I’m behind on fight knowledge and gear. Documenting my progression through HFC. Goals.
Cross Realm game play. Another game changer in Warlords of Draenor. The capability to cross server up to 30 man heroic content. iLvl 705 gear. I transferred to Thrall for mythic content. It’s so difficult. Do I have what it takes for mythic progression? I have to find a team on Thrall and it won’t be difficult. It’s a large horde PvE server in population. There’s 20 teams with mythic kills already. Another 2-3 dozen guilds with 12 or 13 (of 13 bosses) on heroic.
I don’t want to be carried. I want to earn my spot. Get carried on the 13/13 Heroic spank runs in a single raid night because I’m behind on gear and my personal progression is 4/13 (H). No normal kills. The PvP gear got me to the iLvl requirements for heroic and I learn quickly. I one shotted Heroic Council. My first time seeing the fight … and we killed the boss with 11/15 alive. I didn’t run logs last night. I was there to see as many fights as possible and hopefully get some gear. 2 pieces of iLvl 705 gear and my first Tomes for the legendary quest line for a ring this expansion. Last expansion it was a cloak. Oh my how the legendary quest line has changed in 11 years. Molten Core. Black Temple. Access to outstanding gear for the “casual player”. 38 days played at this level as Frost Mage. I played a little fire in BrF because the guild leader made me … 50th percentile DPS as fire mage equaling roughly 50k in the BrF AoE boss fights compared to 99th percentile frost mage equaling roughly 35k. Imbalance. It was too tilted in the different mage specs.
QQ more PvP community. Frost Mage isn’t getting touched in 6.2. The buff to ice lance, frost bolt, and frostfire bolt were badly needed … for balance … Balance between PvE specs for each class. I’ve seen a lot of Frost Mages on the first 4 bosses of Heroic HFC. Ice Nova hurts. I thought if there was a nerf coming in 6.2, it would be to Ice Nova. a 3 second cooldown each time it’s used. The back to back Ice Nova’s with Deep Freeze then Pet Freeze … it hurts. 100k with 33k multistrike, back to back because of critical strike RNG? Your tears are so salty.
We’re 5 weeks in Warlords of Draenor PvP Season 2. Weapon week for the “average” PvPer … we weren’t in the tournament so blizzard didn’t give us our gear. We had to earn it. Proper conquest management should have the average PvPer with the Season 2 Wild Gladiator weapon and 2000 saved conquest because you aren’t greedy and did not purchase a second piece this week and will have enough for a 2250 piece next week. You haven’t earned a single point of extra conquest in rated bgs or Arena 3s …. you’ve made sure you’ve done what you’ve had to do each week to make 1700 conquest including the 200 bonus from Ashran. Maybe you got some good RNG on the Ashran box with a piece of gear. You’ve given up 4 piece bonus for now for the extra iLvl and Versatility. You didn’t sell out the horde because Alliance racials are so OP’d. You’re an average PvPer.
Frost Mage in Season 2 is excellent. PvP iLvl 721 … poor box RNG and I haven’t capped 3 rated bg wins for the gear box, the quest was bugged the first week of the season and my 4 rated bg wins didn’t count. I have little patience for rated bgs. Too structured. All the dps on the same target and you’re a 1500 rated team. Throw in some crowd control and you’re 1750. Throw in coordinated and timely CC you’re 2k plus.
How is skill judged? Data?
Heroic Beastlord Frost Mage Rankings. 4th of 15,792 parses.
Heroic Operator Thogar Frost Mage Rankings. 11th of 10,700 parses. So few because fire mage was BRF fotm and RastaJay never plays flavor of the month. RastaJay plays Frost Mage. At a high level. In PvE. 1750 in 2s 1550 in 3s 1750 in rated bgs (past seasons).
Evidence of Frost Mage talent in Warlords of Draenor. PvE.
The class is benefiting from the much needed boost in 6.2, more mastery, frostbolt and frostfire bolt hitting harder. Ice Lance hitting harder. And Ice Nova, qq more, because Blizzard had to do something to balance the class … mage … because 99th percentile Frost Mage Damage in Heroic Blackrock Furnace was 35k. 50th percentile DPS for fire mage on the AoE fights was 55k. 50th percentile Arcane Mage, single target, was 45k. You know how much grief I took for playing Frost Mage in Heroic BRF? 36k on Heroic Blackhand. It was a solid number. I pugged heroic 9/10, server transferred to Thrall because it’s a high population horde server, found a 10/10 heroic spank squad and wiped on Mythic Beastlord for 4 weeks. Mythic is difficult. I never got a true shot at mythic progression where the mobility of the Frost Mage was coveted. Mobile DPS. Ranged. It’s a role. and 19 others have to be doing things well for mythic progression.
The same hold true for PvP Progression. In 3s, where you can earn some legitimacy in the PvP community requires three people working together. Both DPS on the same target is 1550. Throw in some CC basics, 1750. Coordinated CC and DPS timing on cooldowns on the same target equals 2k plus. Team composition is important. I want to 3s with a shadow priest and a resto druid. I want to 3s with a disc priest and properly spec’d rogue.
At the end of Warlords of Draenor Season 2, I’ll have a 3s rating.
And maybe some mythic gear. This PvP season is short. This tier for the PvE community is going to be very long.
Tier 18, Hellfire Citadel, I passed. Concentrated on Season 2 to gather more evidence on being the most complete Frost Mage in the world. Venruki is the best Frost Mage in the world. At PvP. A solid resume. However, he’s lacking PvE data. My PvE data is solid. Do Venruki’s PvP achievements when stacked against the PvE Achievements of this writer create some balance?
2k 3s data is the goal.
Frost Mage PvP skill evidence. Sure, its random bgs. Where I practice advanced tactics. Polymorph. Ring of Frost. SpellSteal. CounterSpell. Crowd Control is the Frost Mage’s primary concern in 3s and rated BGs, not DPS. Total Damage Done. An Ice Nova Rated BG Frost Mage is going to use the massive burst PvP damage at the right time and the target is going to be dead … you can’t tick damage on something that isn’t in the game anymore because they are rezzing at the graveyard. Plus, I’m busy sheeping one of the healers and counterspelling another. I’m putting down ring of frost where their melee DPS is concentrating on one of our healers. I come in on the kill target at the right time with deep freeze, ice nova, pet freezing trap, ice nova, ice lance, brain freeze … its hurts and it hurts very quickly.
The Follower Meta Game in Warlords of Draenor is brand new and isn’t the easiest system to grasp right out of the gate.
I’ve leveled three toons from 90-100. A fourth is 98. A 5th garrison is semi operational at level 91. I have some experience I can share and perhaps make your life easier.
Which followers are the best? Which buildings are the best?
Blizzard’s 5th expansion in the World of Warcraft allows 20 followers. Increased to 25 with level 3 barracks which is 1200 garrison resources. I run light on garrison resources because I wasted so many figuring out which buildings I needed based on play style and this feature, garrisons & followers, are brand new.
Sure, you have your beta crowd but we’re 8 weeks into the release and it’s 2015 … more knowledge on the actual content has been developed.
This 3 minute video attempts to educate. It’s a video … here, I can link the video and write subject matter. YouTube Channel and Website working in tandem in an attempt to make someone’s life out there just a little bit easier because they took 3 minutes to watch the video in it’s entirety. I need to change the categories on the site … sigh, one project inspires another.
Garrison Building Must Haves
1. Barn – you have to be producing Savage Blood yourself. Expect 2-3 weeks from the time you build a barn and actually produce a Savage Blood.
2. Barracks – the follower mission rewards too good
3. War Mill – the followers need to be upgraded for the really too good stuff. Properly managed followers combined with end game raiding success are producing iLvl 670 gear from Follower Missions. You have my attention Blizz because there were a bunch of other new things to learn and I didn’t realize just how good and useful the mission rewards … gold, follower experience, gear – draenic dust anyone?, honor, bonus roll tokens, other followers, weapon/armor upgrades for your followers, legendary quest items (some of the 125 most people need to progress in the legendary ring quest line) … it’s simply too useful to not be participating 100%. And hey, thank blizzard, I was tired clicking on a blue ! collecting, eliminating, doing X number of this, that, and the other, then clicking on the yellow ? … I appreciate the new style dailies you’ve been making me do since Burning Crusade … I did them because I wanted the associated gear or recipe. I do them now because they’re kind of fun and I want what they have to offer … iLvl 670 Heroic Gear as Follower Mission Rewards.
Both your large plots are taken … 2 medium plots remain. plus you’re 3 small plots (professions may take 2 plots).
Follower Abilities Must Haves
1. Magic DeBuff – Apparently there’s 3 of 48 potential followers with this ability. Priest Ishaal in the video is one of them. Another is a follower mission reward … and apparently there’s some problems if you somehow failed this mission.
2. Wild Aggression – I found myself light on this ability based on “naturally” acquiring 20 followers. Tormmok has this ability, the video shows you where and how to get him.
3. Tailoring – I had to use the world wide web to learn about Pleasure Bot 8000. He was in a quest area off the beaten path, easy to miss like the two mentioned above. And, this follower has Timed Battle as it’s Ability. When I increased my follower limit to 25, I went and found the information needed for these 3 abilities.
And, an engineering profession follower, there may be only 1, I’m not sure, I don’t have an engineer … it’s an 11th profession and 6th toon. I’ll pass Blizz, but I am interested in the 3 new professions introduced to replace the gathering professions. Skinning is unique though.
Do the follower missions. Use garrison resources on War Mill work orders. Try to upgrade strategically. You probably don’t need both your Magic DeBuff followers at iLvl 650 while your only timed battle follower is at iLvl 620 decreasing the odds on truly wonderful mission rewards. Apparently when my guild kills 3 more Heroic Bosses and the total is 15, iLvl 695 Mythic Gear is the reward even though we haven’t downed a Mythic Boss.
It’s an attention grabber. And Warlords of Draenor is a game changer for the franchise. You made good gear more tangible for all of azeroth. You really worked in PvP gear well with the new structure, the 5 iLvl 660 Conquest Pieces in my iLvl 658 PvE set, draw some envy. Quiet envy. You upped the mechanics in raid encounters. Certainly in Heroic encounters. You reintroduced 40 v 40 PvP which is a clinic on user interface. Which team of 40 has more pros who can tell the difference between a healing shaman and elemental shaman (in Ashran & Southshore).
Only you can be honest with yourself and answer truthfully … when I’m in Southshore or Ashran, can I tell the difference between a holy priest and disc priest? can I tell the difference between resto druid and boomkin – glyphed so it doesn’t show the owl form, restoration shaman or elemental shaman? Is my screen just a big patch of floating green names, 40 on each side?
Enemy Nameplates in the “On” position … with class color checked … the Add On Healers Have to Die and perhaps you’re a bit more “raid ready” and in the smaller pvp encounters … oh, that’s the healer … producing “raid ready” gear, perhaps there’s more people exploring the other half of their classes rotation and abilities.
The franchise has always been two games … PvE and PvP. The balance people have bitched about for 8 years is between these two play styles … and yes, they have different rotations, different glyphs, different talents …
And the franchise did well with this one. We’ll see what the future holds. Blackrock Foundry is a mere 3 weeks away.
Does my organization have what it takes to be a Mythic Progression Guild?
Hey Boss, do you doubt my Ko’Ragh encounter expertise? Read This.
Hey Boss, if you read it and watched the video in it’s entirety …
1. How many pulls at the normal and heroic level would this have saved? 30 might be a generous number. 4 kills on Normal Difficulty plus the Heroic debacle night where your 20 man mythic team wiped to trash then got their ass spanked by Ko’ragh’s Add Phase for 3.5 hours. First normal kill was 3 hours of wiping. 2 full raid nights. How many total pulls have we had as an organization? 45?
The facts in life are sometimes difficult boss.
2. How many pulls will it take to down this boss on Heroic Difficulty? How many pulls are saved if we have a ranged and healer stack on the add tank when the 3rd round of adds spawn starting from the beginning? Why do we have to spend the 5 pulls learning?
And hey boss, I’m just happy to be getting EP … there’s 10 people on our 30 man heroic waiting list, we’re a long way from being Mythic ready (boss, we need runs of 6/7 (H) to even have a shot at 2/7 (M). We’re dying to Heroic Twins because of the dodging fire positioning problem, dying on Heroic Brackenspore because ranged doesn’t want to stack with melee under green mushrooms … we can’t even get back to K0’ragh and when we wipe on Tectus during second transition because ranged and melee didn’t move TO the Spawn Tank … you’re banging your head against the wall unnecessarily.